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Getting started

  • Getting LimboAI
  • Using LimboAI with C#
  • Contributing

Behavior Trees

  • Introduction to Behavior Trees
  • Creating Behavior Trees
  • Creating custom tasks
  • Sharing data using Blackboard
  • Accessing nodes in the scene tree

Hierarchical State MachineS

  • Create State Machines

Class reference

  • Important classes
  • BBAabb
  • BBArray
  • BBBasis
  • BBBool
  • BBByteArray
  • BBColor
  • BBColorArray
  • BBDictionary
  • BBFloat
  • BBFloat32Array
  • BBFloat64Array
  • BBInt
  • BBInt32Array
  • BBInt64Array
  • BBNode
  • BBParam
  • BBPlane
  • BBProjection
  • BBQuaternion
  • BBRect2
  • BBRect2i
  • BBString
  • BBStringArray
  • BBStringName
  • BBTransform2D
  • BBTransform3D
  • BBVariant
  • BBVector2
  • BBVector2Array
  • BBVector2i
  • BBVector3
  • BBVector3Array
  • BBVector3i
  • BBVector4
  • BBVector4i
  • BehaviorTree
  • BehaviorTreeData
  • BehaviorTreeView
  • Blackboard
  • BlackboardPlan
  • BT
  • BTAction
  • BTAlwaysFail
  • BTAlwaysSucceed
  • BTAwaitAnimation
  • BTCallMethod
  • BTCheckAgentProperty
  • BTCheckTrigger
  • BTCheckVar
  • BTComment
  • BTComposite
  • BTCondition
  • BTConsolePrint
  • BTCooldown
  • BTDecorator
  • BTDelay
  • BTDynamicSelector
  • BTDynamicSequence
  • BTEvaluateExpression
  • BTFail
  • BTForEach
  • BTInstance
  • BTInvert
  • BTNewScope
  • BTParallel
  • BTPauseAnimation
  • BTPlayAnimation
  • BTPlayer
  • BTProbability
  • BTProbabilitySelector
  • BTRandomSelector
  • BTRandomSequence
  • BTRandomWait
  • BTRepeat
  • BTRepeatUntilFailure
  • BTRepeatUntilSuccess
  • BTRunLimit
  • BTSelector
  • BTSequence
  • BTSetAgentProperty
  • BTSetVar
  • BTState
  • BTStopAnimation
  • BTSubtree
  • BTTask
  • BTTimeLimit
  • BTWait
  • BTWaitTicks
  • LimboHSM
  • LimboState
  • LimboUtility
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